With an emphasis on STEM subjects, researchers from the Schools of Interactive Computing and Biomedical Engineering are teaming with Thrust Interactive, Inc., to create digital games that can help these kids learn.
A new exhibit at the Museum of Design Atlanta features projects from the Public Design Workshop, a design research studio led by Ivan Allen College School of Literature, Media, and Communication Associate Professor Carl DiSalvo.
President Barack Obama has selected Georgia Tech School of Interactive Computing Chair and Professor Ana (Annie) Antón to serve as one of 12 members of the Commission on Enhancing National Cybersecurity.
Andrew W. Mellon Foundation has awarded the Georgia Institute of Technology a $1 million grant for a new learning center that will serve as an innovation engine driving digital humanities education and scholarship.
Researchers from the School of Interactive Computing and the Institute for Robotics and Intelligent Machines developed a new method that teaches computers to “see” and understand what humans do in a typical day.
More than 40 researchers and students from across Georgia Tech will attend a premier international robotics event next week in Seattle – the IEEE International Conference on Robotics and Automation (ICRA 2015).
Georgia Tech recently announced the appointment of Richard Henneman as the new director of its interdisciplinary MS program in Human-Computer Interaction (MS-HCI) and as professor of the practice in the School of Interactive Computing.
In the age of mashups, fan fiction and content sharing, online media creation has spurred new complexities in copyright, effectively turning the legal concept of “fair use” on its ear, according to a new study from Georgia Tech.
The Georgia Tech has received a five-year $4.6 million grant to increase understanding of the aging process for people with disabilities and use data gleaned from the study to develop technologies that will benefit them and others.
A common myth today is that young people are all glued to the Internet, but in fact, only 30 percent of the world’s youth population between the ages of 15 and 24 years old have been active online for at least five years.