These labs do Human-Computer Interaction research, and have or are prepared to host MS-HCI projects. The summaries here provide a high-level overview of each lab's work - visit the labs' websites for more detailed information.
Faculty: Ellen Do
We are interested in everything about design computing and cognition! From ambient intelligence to physical computing, from sketch understanding to intuitive design tools, from web log analysis to social networking, from patient communication systems to ubiquitous computing, from interactive furniture to architectural robotics, just to name a few.
Faculty: Brian Magerko, Mark Riedl
The Adaptive Media Lab explores how to create digital media experiences that tailor themselves to individual users. These adaptations may occur for dramatic purposes (e.g. interactive narrative), educational purposes (e.g. serious games), and / or purely for entertainment. This research involves work in design, artificial intelligence, and human computer interaction.
Faculty: Blair MacIntyre, Frank Dellaert, Greg Turk
AEL focuses on understanding how to build interactive computing environments that directlyv augment a user's senses with computer-generated material. While most of our work can be referred to as Augmented Reality, we prefer Augmented Environments because it captures our focus on user perception and the interaction between users and their environments.
Faculty: Gregory Abowd, Thad Starner, Jim Rehg
Researches automated capture technologies and the associated access interfaces for exploring therapeutic interventions that assess behavioral and learning improvements in children. Behavioral and learning data can be captured, analyzed, and mined over time to provide valuable evidence to track the progress of any intervention. Prototypes developed for this problem must address both technical and social factors to be successful.
Faculty: Tucker Balch, Frank Dellaert
The BORG Lab focuses on enabling large-scale physical multi-agent systems, (including humans, robots and other automated systems), to collaborate effectively in dynamic, noisy and unknown environments. Our lab is particularly interested in the problems associated with making the most effective use of sensors distributed among collaborating agents.
Faculty: Melody Moore Jackson
The main mission of the BrainLab is to study biometric interfaces for assistive technology, particularly Direct Brain Interfaces, to improve the quality of life for people with severe disabilities.
Faculty: Irfan Essa, Jim Rehg, Frank Dellaert, Aaron Bobick
The Computational Perception Laboratory was created to explore and develop the next generation of intelligent machines, interfaces and environments for modeling, perceiving, recognizing and interacting with humans.
Faculty: Mark Guzdial
Students are more successful when their learning is embedded in a context that shows relevance and motivates. The CSL Laboratory explores what kinds of contexts are most successful and creates tools to support contextualized learning.
Faculty: Amy Bruckman, Barbara Ericson, Mark Guzdial, Bill Leahy, Mike McCracken, John Stasko, Monica Sweat
This informal research group studies how people come to understand computing, and how we can measure and improve that understanding.
Faculty: Ashok Goel, Spencer Rugaber
The Design & Intelligence Laboratory conducts research on computational design and computational creativity at the intersection of AI, cognitive science and human-centered computing.
Faculty: Irfan Essa, Frank Dellaert
The DVFX Group focuses on exploring the technical aspects of digital video special effects production and computer animation.
Faculty: Janet Murray
Georgia Tech’s eTV Protoyping Group explores the future of narrative forms in the new digital medium that is emerging as TV converges with computational formats. The group works by prototyping applications on current and hypothetical platforms, using narrative material drawn from actual and planned television shows and by creating its own narratives specifically designed for interactivity.
Faculty: Arthur Fisk, Wendy Rogers
The Human Factors and Aging Laboratory is specifically oriented toward developing a fundamental understanding of aging, cognition, and attention. The Human Factors and Aging Laboratory is also committed to bringing that fundamental basic knowledge to bear on design issues important to the quality and safety of activities of daily living encountered by older adults.
Faculty: John Stasko
The Information Interfaces group develops ways to help people explore data via innovative interfaces and applications in the areas of information visualization and visual analytics. The group assists people and organizations solve problems and understand the world better through visualization.
Faculty: Keith Edwards
The Pixi Lab is a group of researchers who are exploring the boundaries between interaction and infrastructure. We take a human-centered approach to our research, by understanding the needs and practices of people through empirical methods, designing compelling user experiences that fit that context, and then building the underlying systems and networking infrastructure necessary to realize that user experience.
Faculty: Carl DiSalvo
The broad agenda is to investigate the existing and possible roles of technology and design in shaping and enabling public discourse and action.We pursue this agenda through design inquiry and our investigations take multiple forms including theory and criticism, ethnographic research, writing and media, participatory design, workshops and events, program development, critical design projects and technology development.
Faculty: Bruce Walker
This research seeks to discover the optimal data-to-display mappings for use in scientific sonification and investigate whether these optimal mappings vary within and/or across fields of application. Our research projects are collaborative efforts, often including empirical (lab) studies, software and hardware development, field studies, usabilty investigations, and focus group studies.
Faculty: Ali Mazalek
Synlab explores emerging modalities in new media. Our research focuses on tangible interaction and sensing technologies that support creative expression bridging the physical and digital worlds. Applications range across media arts, entertainment, sciences and educational domains.
Faculty: Gregory Abowd
We are interested in ubiquitous computing and the research issues involved in building and evaluating ubicomp applications and services that impact our lives. Much of our work is situated in settings of everyday activity, such as the classroom, the office and the home. Our research focuses on several topics: