Projects

Research is one of the primary ways our program redefines the human experience of computing.  The MS-HCI Program at Georgia Tech is at the forefront of technological innovation through the work of dedicated faculty and students, and partnerships with companies and organizations around the world.  We study, invent, and integrate computational capabilities and their interactions to empower people and machines to enhance the human condition.   

Our program emphasizes several key research focus areas, allowing students to explore and contribute to advancements in: 

  • User Experience (UX) Research and Design: Informing and crafting interfaces that prioritize user needs, improve performance, and enhance overall satisfaction. 

  • Accessibility and Inclusive Design: Ensuring digital products and systems are accessible to diverse user populations. 

  • Interaction Design: Designing intuitive and engaging interactions between users and technology. 

  • Educational Technology: advancing enhanced learning experiences through digital technology and mixed reality 

  • Health and Wellness Design: Investigating health and wellness experiences across the lifespan to develop tools to enable equitable and informed care. 

  • Human-Centered Artificial Intelligence (AI): Exploring ethical and effective integration of AI technologies into human-centric applications 

Masters Research Projects (Capstone) 

Our students practice and hone industry-relevant skills through their Masters Research Project – a two-semester journey blending creativity and expertise.  Under GT faculty guidance, students craft evidence-based solutions and collaborate with industry, communities, and nonprofits. From user-centered perspectives to iterative prototyping, our students develop, validate, and communicate impactful findings.

Course Projects

Starting in the first semester, students work on solo and team projects in core and elective classes. These course projects are an opportunity for students to explore products, services, and emerging technologies while building portfolio-ready artifacts. Students learn common methods employed in user-centered and evidence-based design. They are trained to use appropriate methods, tools, metrics, and analyses for generating evidence to inform and reflect on design decisions.  They become proficient in generating design artifacts from sketches and wireframes to prototypes and functioning systems. Many of our course projects have similar objectives:

  • Define a focused problem space  

  • Conduct research for relevant data  

  • Analyze findings for informed design decisions  

  • Iteratively develop prototypes through evidence-based processes  

  • Validate prototypes through evaluation  

  • Document and communicate findings in an evidence-based process 

Project Partnerships

Interested in joining forces with our MS-HCI students on projects? Engage with a pool of talented graduate students who bring fresh perspectives and cutting-edge skills to address your real-world challenges. 

Why Collaborate with HCI Students? 

Innovative Solutions: Leverage the creativity and expertise of HCI students to develop innovative solutions tailored to your industry or organization needs.

Fresh Perspectives: Gain insights from a diverse group of students who approach problems with a user-centered perspective, ensuring solutions resonate with end-users.

Future Talent: Identify and connect with potential future hires as you work closely with students who are passionate about HCI, UX, and emerging technologies. 

Expectations for External Partners:  

  • Designated point of contact with organizational authority  
  • Project focus on education, not tied to current company projects
  • Students own intellectual property; work showcased in portfolios  
  • Weekly/bi-weekly meetings for progress and collaboration. 

Past project partners include MARTA, FanDuel, Delta, Sam’s Club, Carputty, The Home Depot, Microsoft, OCLC, UPS, Netflix, Stanley Black and Decker, Starbucks, eBay, EY, MathWorks, John Deere, Pumpkin, Insomniac Games, CTSA/Emory, Task Force for Global Health, ZenVR, Georgia Aquarium, and many other local and national contacts.  

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